Artistic Modeling and Digital Fabrication
Nico’s research focuses on concepts and practical algorithms for the creation and manipulation of digital shape representation. He especially interested in how geometry processing intersects with artistic modelling and digital fabrication. The primary goal is to push the boundaries of current industrial production pipelines by exploiting the theoretical foundations in geometry processing. This includes mesh parametrization, surface abstraction and global optimization applied to the entertainment industry, digital fabrication and architectural geometry.